![]() Which weapons are overcharged are determined by your Seasonal Artifact unlocks and activity modifiers. Most Hero/Legend/Master/Grandmaster activities now feature the ability to use “overcharged” weapons for increased damage.Each has a scaling combat delta that keeps you under level in the activity and provides a smoother pathway to Grandmaster. Legend is Power cap + 30, and Master is Power cap + 40. Hero activity level is now soft cap + 20. Hero, Legend, and Master difficulties have been reworked for greater challenge and to accommodate new modifiers.Additional rotating modifiers have been added to the Vanguard Ops playlist.The Vanguard Ops playlist has increased in difficulty – players can no longer level beyond the enemy combatants.Fixed an issue where player could be given the same objective twice in quick succession in The Devil's Lair strike.Vanguard and Nightfall strikes: Added on-screen health bar for bosses previously missing them.Full pass on all Vanguard map and mode multipliers, with an eye toward balancing score-per-hour, rather than score-per-attempt.We also tuned the amount of Vanguard rank you receive for completions, Nightfall quality, and streaks. When you play Vanguard Ops or Nightfall, your final score determines a reputation multiplier for that activity's completion.Europa where a Heavy ammo crate could respawn for players who get quarantined into the boss fight arena. Competitive Rift & Showdown have reduced revive delay time to 1.5s from 2s reduced respawn time to 5.5s from 7s. Rewards are now claimed upon interacting with Shaxx. ![]() ![]() Fixed a bug that caused the Competitive intro quest to auto-claim the completion reward. Equipping a different piece of Exotic armor drains all ability energy in these modes. Added an Exotic Armor Swap penalty applied to Trials of Osiris and Competitive Division.Destiny 2 Lightfall update 7.0.0.1 patch notes.
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